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All Points Bulletin : Evolved
is a community fansite for the upcoming massively multiplayer online hybrid "APB", developed by Realtime Worlds. We provide the latest news, media, game information, and beta updates; register now and contribute to the APB forums!

All Points Bulletin - Teaser Site Launches!

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A little early present from Realtime Worlds?  Yep.  The newly designed All Points Bulletin teaser site has been launched along with their fresh new logo.

APB Teaser Site

Check it out for yourself at www.apb.com
 

GameIndustry.biz interviews David Jones

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Raising finance for the production of videogames is nothing new, but earlier this year one deal stood out thanks to its headline USD 50 million tag. Realtime Worlds secured the money as a go-to-market fund for its forthcoming MMO title APB, and also to pay for the production of a second, unannounced (but much speculated-upon) second MMO.

In a rare interview following the funding announcement, Realtime Worlds founder and CEO David Jones spoke to GamesIndustry.biz about those projects, how gameplay is changing, and the success of previous project Crackdown.

Q: So what are you going to do with the USD 50 million?

David Jones: Well, it seems like a lot of money, but because we're in a big development, a big online game, they do require a significant investment - especially to launch something which is groundbreaking and world-leading. And we have another online title in development as well, which we haven't announced yet, so really to do that, and to stay independent with those titles for as long as possible, requires significant investment.

So it seems like a big number, but it is quite a bit more expensive than developing a boxed retail product.

But what's been lucky, as we've talked to investors over the last few months, unlike the traditional retail box model, I think it's good to see they're willing to back moves in the online space. Because as developers it lets us get a bit higher up in the value chain, which is great - and I don't think we'd have found investment like that for a traditional boxed product.

Q: The online space has changed beyond recognition in the past few years - do you think Vivendi's revenue from World of Warcraft helped to give confidence to investors?

David Jones: I think it's given developers a different route they can take. I think it's good to have some exemplars out there, as well as the one that everybody quotes, but then you can also look at what you might call the lighter casual titles, like Club Penguin, Jagex with Runescape - there's a lot of stuff out there that's doing really well in terms of online.

So I think there are quite a few success stories out there, and in many ways they eclipse the studios doing the more traditional retail boxed product. Everybody sees the market has only just started, and there's still a huge potential for growth.

But the stories that are out there certainly help for the investment community to be happy, and eager to invest.

Q: Do you feel that USD 50 million is enough to see you through until revenues from APB's release start coming in?

David Jones: Yes, basically we call it our 'go-to-market fund' - effectively we've got everything we need now to launch two online games, and basically after that they have to be standalone, they have to support the business going forward.

The process was actually pretty straightforward. It is a bit unusual for developers to go to the investment community and actually get backing, but we learnt a lot - we met quite a few of the funds that are investors in some of the other online companies, and they definitely know the markets.

I still think you have to go with something that's innovative and a bit out of the box in terms of thinking.

Read more...
 

All Points Bulletin: October Newsletter

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As many of you may have already received an email for the October newsletter we have uploaded the October update for everyone to view.  Please note if you are not signed up for the monthly updates from Realtime Worlds you may sign-up here.

APB October Newsletter
 

Realtime Worlds Expands Senior Management Team

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DUNDEE, Scotland – October 21, 2008 – Realtime Worlds, a leading independent video game developer, announced today the appointment of Brian Ullrich as the company’s Director of Development, and of Robert Rice as the company’s Vice President of Online Operations.

Brian Ullrich, who joins Realtime Worlds from Electronic Arts, will report directly to RTW CEO David Jones and will take charge of development, ensuring that RTW titles are developed in the most efficient and productive manner whilst continuing to be cutting-edge and of extremely high quality.


Brian has 20 years experience in games, having held senior positions at Nintendo, Software Creations, DMA Design, VR-1, LithTech, Microsoft, and Electronic Arts.

Rob Rice joins RTW from NCsoft where he was Director of Network and Security Operations. Rob’s Operational responsibilities spanned the US and Europe supporting all of NCsoft’s data centres and development studios.  As VP of Online Operations Rob is responsible for leading the Operations team supporting RTW’s data and game operations centres, billing and customer support.


Prior to Rob’s position at NCsoft he was at Broadwing Communications where he held multiple positions on the operations team ranging from senior technical roles to managing the Internet Network Operations Centre supporting all IP customers for Broadwing.

CEO and Creative Director David Jones said of the appointments “We’re delighted to have individuals of such high calibre come on board. Their wealth of experience will be invaluable in continuing the company’s success and of achieving the ambitious goals we have for the next few years.”
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APB September Update

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Greetings All,

Firstly let me thank everyone who has so far registered their interest in Realtime Worlds and APB: All Points Bulletin. It’s great to see so much interest at this stage and hope we can grow that interest over the coming months. Anyone who still hasn’t registered

and would like to receive news direct to their email can sign up at:

Register your Interest - Realtimeworlds.com

September Update:

September has seen the APB project moving forward, with progress made on various parts of the project, so this month’s update will cover this progress, along with what to expect from the team in October.

Game News:

In the middle of September we moved into the final phase of internal alpha testing with regular play tests involving 100+ employees enjoying the various elements of APB currently available. The aims of this phase are to tidy up the current experiences whilst we prepare to move out of alpha, in the future phases we will begin the tentative process of allowing others into the game. Initially this will be a very core, select number of trusted friends of employees, but does mark the start of what can be considered the ‘Closed’ Beta stage of APB. Whilst any dates for future phases depend on the progress made, we will keep you updated in our future monthly updates.

Via various fan sites and forums, we have been collecting up all the ideas you guys have put forward for APB. Moving forward we plan to focus on 3 ideas in each newsletter, to help give you folks an idea of the direction of APB and how your ideas fit with that direction. Each month we will highlight one idea which already exists in game, one which we have taken under consideration for the game, and one which has been rejected (along with explanations for each) so please keep your ideas coming.

Idea already implemented: Arrest / Capture system

Enforcers have an arrest system available to them which serves to take out a criminal player until they are freed or the arrest timer expires and they must respawn as if killed. This can reduce the criminal force for longer periods of time than killing them would unless freed by their criminal group-mates.

Idea under consideration: Stealth systems

We are currently working on ways of implementing "stealth" into missions, however details of how this will work are not yet finalised.

Idea rejected: Selectable Classes such as Detective or SWAT

At this time there are no plans for playable ‘classes’. Instead a players ‘class’ is defined by their play style in game.

Community News:

We have this month agreed on the new official APB Logo which is designed to have a stencilled ‘graffiti’ feel. We believe it fits in well with the art style we are going with in APB and the overall theme of the game. Following on from this we have also been working on the final stages to finish and release our new teaser website at http://www.apb.com. This will serve to generate interest in APB until the fully integrated version of the website is ready (which will also incorporate our new official forums for the game).

The official forums will mark a key stage for the community team here at Realtime Worlds..........what’s that? I hear some of you asking how I can call myself a "team"? Well that leads me onto the next bit of news. I’m pleased to announce that Chris ‘Deum’ Collins is joining the community team shortly and will be let loose on the new forums when they are released. He comes in with a big interest in APB, and I’m sure some great ideas/plans for you folks.

As some of you may already know, we are now listed on MMORPG.com at this link;

MMORPG - All Points Bulletin

If you haven’t already, please head on over and join in the discussions, and if you want to show your interest in the game please hype it.

Coming up in October:

Here’s a little teaser of what to expect in next month’snewsletter;

- More news on our use of Facebook as a major community tool

- Update on the new teaser website and forums

- Chris ‘ Deum’ Collins’ thoughts of his first month at Realtime Worlds

- Updates on the APB game status

- Announcement of our Facebook Art design competition winner

- Lots more

Competitions and other news:

We are currently running a competition via our Facebook group where fans can submit APB themed art to the fan pictures section here: Facebook - APB; We will announce the winner next month who will win a custom framed APB artwork incorporating the winning graffiti design.

Finally I’d like to send a big thank you to Richard and the guys over at Saitek http://www.saitek.com who have provided us with some full Cyborg sets to give the community team an edge over the rest of the employees in our play tests.

Saitek Gear

Be sure to check them out when you are upgrading your gaming equipment, and keep a look out for the new official forums as we will be giving one set away as a prize in a future competition (technically its Deum's set but he can go back to the standard kit ha-ha).

Until next month,

Chris ‘Ulric’ Dye
Community Relations Manager

 

Warcry Network Interviews Realtime Worlds about Facebook & Upcoming Contest!

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APB community manager Chris Dye recently created a stir by challenging fans to sign on to the official APB page on the social network Facebook. The number of sign ups far exceeded the challenge. As a result, WarCry decided to find out about the decision to use Facebook and its potential future as a tool for Realtime Worlds.

Oh...and there's a little exclusive announcement for the community at the end of the interview too.

Introduce yourself and describe your role at Realtime Worlds and in the development of APB.

My name's Chris 'Ulric' Dye, and I'm the Community Relations Manager at Realtime worlds, I'm in charge of building up the community aspects of the upcoming urban action MMO - APB: All Points Bulletin.


Recently, you told the community that APB would begin beta sign ups if the APB Facebook page reached 500 'fans'. Did you meet your goal and, if so, by how much did you exceed it?

We met the target faster than anyone had predicted, from sending the announcement out to all the news sites, we had hit the target within 3 hours, and the group currently has over 2500 Fans, which is a great initial response.

Who came up with the idea for using Facebook?

Utilising the huge potential of Facebook was part of my plan coming into RTW, and after announcing my appointment we were approached by a keen APB fan who had already reserved and begun a small APB Facebook group, we agreed that turning this already established group into the official Facebook Group would be more beneficial than creating multiple groups, and so the Official APB Facebook group was born.

Why did you opt to use Facebook?

Facebook has been growing at a phenomenal rate over the last few years, now positioning itself as the number 1 social network globally with over 100 million members; this offers a huge opportunity to reach segments of the online market unreachable via traditional gaming sites.

What are the intended goals for using social networking sites like Facebook?

As we have already seen some games following suit and releasing their own Facebook groups off the back of our announcements last week, it would be unwise to reveal our full strategy, however generally speaking our aim is to enable players to feel like they are a part of a large community, regardless of how they choose to spend their time outside of APB.

More news regarding our Facebook group plans and activities will follow in the coming weeks.

What made you decide to use Facebook as a launch pad for the beta sign up event?

The 'Register your interest' as a first step along the winding road to beta was considered a big enough deal that we needed to maximize its potential, at the same time we were discussing ways of promoting our Facebook group, so the opportunity to tie these together happened fairly naturally, and has been a great success.


Some have said that using a social networking program like Facebook doesn't reach the target 'gaming' audience. What is your response to that?

Firstly that depends on what 'gaming' audiences you are aiming to reach, secondly a community made up of over 100 million users with PC's and internet access, it would be naïve to think that there isn't a huge potential audience for the right sort of game, and with the social elements of APB, we hope to appeal to as many users as possible.

Do you have any plans to use the Facebook platform for major announcements and/or events?

This will all depend on how the group grows, for now we will be targeting specific promotions and other opportunities to the Facebook group as exclusives, with main announcements still being distributed via mainstream sources, however as the group continues to grow, so will its use by us as a priority communication channel.

Will you add an APB 'application' of some sort on Facebook?

I was thinking we could release some sort of application where you are a vampire and you can bite people and turn them into another vampire.......................................................what it's already been done?

On a serious note we are looking at the various potential uses of the Facebook application system, however it's too early to say exactly where this will lead.

Do you have any plans to use other social networking sites like MySpace for future announcements?

I strongly feel that Facebook offers possibly the strongest social networking system out there, and this would be supported by its recent move to the top of the global Social network rankings, so it is our main focus at this time.

We are currently looking into additional sites with a view to having a presence (whether this is a fully dedicated APB site or a more generalized Realtime Worlds site) and this will depend on the interest shown by players over the coming weeks.

They say the sincerest form of flattery is imitation. It must be since both Jumpgate Evolution and City of Heroes now have Facebook pages as well. What is your response to the 'imitation' of your idea?

It's great to see other companies following our lead, the more publicity Facebook gets as a destination for gaming communities, the larger that community will get.

Whilst it is true there have been groups dedicated to games before, I really feel this could be the start of a new generation of official sites giving the level of support usually only found on official forums and large fan sites.

Now that you've met your goal for beta sign ups, how many have you received so far? Is there any way to track how many have come from the Facebook page?

The response has been great and by the end of last week we had already surpassed 5000 registered interests, with a large % of Facebook fans showing their interest, as we advance with promotions we predict the 2 numbers will converge as people learn the benefits of being both a Fan, and being signed up for news from Realtime Worlds.

What is the timeline for the beta? Will it begin in, say, 1 month? 3 months? 6 months?

Whilst we have some predicted dates we are aiming to internally, it would be unfair to release these until we are as sure as possible we will hit them, we are keen to avoid the traditional MMO scenario of constantly changing dates.

You've indicated that APB is much further along than previously announced. Is it 'feature complete'?

Whilst APB is developing at a very exciting rate, we are very aware that feedback from players is essential in determining the final feature set; therefore I don't think we can call it 'Feature complete' at this point.

It is the case that we have been keeping a low profile though so it's probably fair to say it is further along than people realize. The development staff are playing the game internally with big multiplayer sessions every week.

How long will the closed beta last?

Until we and the closed beta players feel that, it's ready for a wider audience.

Will there be an open beta? If so, how long will it last?

We have various stages of beta planned, and towards the end of this will include a public beta, more details will follow.

Please talk to your community. They have big ears to hear you.

We appreciate that details of APB are still somewhat shrouded in mystery, as we progress more details on the various aspects will emerge, of course we are keen to interact with the community and intend to carry on doing this via fan sites, our Facebook group (Facebook) and announcements.

Following on from this point and as a thank you to WarCry for this interview, we have decided to announce here, an exclusive competition open to all members of our Facebook group (including anyone who wishes to sign up to enter this competition).

As you will see there is a fan photos section (Facebook Fan Photos) we are inviting fans to submit their best APB themed graffiti / artwork between now and 30th September, after which we will pick a winner who will win an exclusive prize, details of which will be posted on the Facebook site in the coming weeks.

Chris 'Ulric' Dye
www.realtimeworlds.com
www.apb.com

Thank you so much, Chris, for talking with us and for the GREAT news about the contest!

Source :  WarCry Network

 
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Date: 02/24/2008

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