Help me understand the 100 player maps please...

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Help me understand the 100 player maps please...

Postby pksramsey on Wed Jan 20, 2010 11:51 am

ok i get it there will b 10000 players per server/world and i get the 250 player social maps and the 100 player action maps but what i dont understand is are we going to be driving around the world (with 10000 other ppl) then there are the 250/100 player districts what happens do you hit a unseen wall when you try to drive into these districts are they instances like your driving through a social district then bam loading screen into the action district??? or is it a seemless transition?? (somehow) any info on this is much appreciated thanks......
















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Re: Help me understand the 100 player maps please...

Postby Blood on Wed Jan 20, 2010 11:57 am

I have a strange feeling that these social areas will always have 250people saved and thats hwere your clan is based 1for criminals and 1 for enforcers. Then once you feel like jumping into a district to do missions etc your are given an open instance.

These are just wild facts and numbers in the air but lets say 10000per world

= 40social districts
= 1000 action district (regular or insane whatever they call it)

If I'm correct I deserve a prize, beta spot would be nice thx ^^

Well from what I understand there are 3 seperate districts hopefully more. So if you play wow then its like 3 of the same dungeon environment with 100 players in but alot bigger. Would be quite hard to have 100 different districts to create. I also think there will be a crimina land enforcer social district.
Last edited by Blood on Thu Jan 21, 2010 6:29 am, edited 2 times in total.
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Re: Help me understand the 100 player maps please...

Postby Boxxy on Wed Jan 20, 2010 5:41 pm

will it be anything like the runescape worlds ?

where they have say, 500000 people on with like, 150 servers that have 2000 pop caps.

if its going to be like that, then this is starting to make more sense to me.
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Re: Help me understand the 100 player maps please...

Postby Verdant on Wed Jan 20, 2010 5:56 pm

I'm guessing it will be like the Guild wars sytem.

Millions of people can be on the same mission, but each group has their own Instance.


So, the city will be divided into sections called Districts.
there can be many instances of this same district, each with 100 players.

As for traveling between districts? its probably not "open world"
i'm guessing you have to drive into a gate of some sort.

there is a video somewhere (i cant find it anymore)
Where they talk about the Advantages of having the server online and being able to track each individual car ect...
at one point in the video they zoom all the way out, and you see a few city blocks (about 5x6 roads) with no obvious ways in or out of it. i'm assuming that, that would be a "district"
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Re: Help me understand the 100 player maps please...

Postby tase on Wed Jan 20, 2010 6:09 pm

I hope it's not such a small enclosed area. And I hope it's not like guild wars. I mean you playing in an empty town? That totally sucks.

I don't understand the whole thing either. From what I understood is that the map/city/district is shared with all the players on that server (100k or whatever). You can see them. When you enter a mission, you are isolated (other players can't interact, but can still see you and you see them), and the limit to the amount of people that can be in a mission is 100.

But more I heard, more I feel like you will be always playing on a map with 100 people, but people can come and leave that map/district, and when a mission starts, you are paired up with up to 100 people (i.e whole district).

I would really like to see 100k players, since the whole CCC thing is defeated if you are limited to seeing 100 players.

I just hope it's not as bad as I think. I mean they said there wouldn't be lobbies and such, but what does that mean? What ARE social/action districts? I am expecting something way bigger than a couple blocks of play area. I hope we don't end up with maps the size of a tiny BF2 map. Car chases would be utterly boring. I want a super version of GTA online. Tho videos made it look like that, I hope it comes out like that too.

Actually, comparing to the map of GTA SA with online players (http://www.cbcnr.com/mrx/map/map_web.php), 100 players would be ok for a map of the size of Las Venturas (bit more players I'dd say tho). But I'm expecting larger maps honestly.
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Re: Help me understand the 100 player maps please...

Postby Verdant on Wed Jan 20, 2010 6:48 pm

Found the Vid.

http://www.upvideo.de/upvideo_video.asp ... E6bV4qmKwg

its at about 3:30.


I don't quite get what you meant by "Empty", maybe i did not explain well enough.
Sure i compared it to the guild wars system, where each group had their own instance,

But in APB the "Group" will be 100 players.
And when you go on a mission, you will probably go up against the people in the same instance as you.

So again, i'm only taking guesses... but you can probably switch between instances, but as long as your in one, you keep playing with the same people until you leave.
Last edited by Verdant on Wed Jan 20, 2010 7:00 pm, edited 1 time in total.
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Re: Help me understand the 100 player maps please...

Postby MissnL1nK on Wed Jan 20, 2010 6:59 pm

World of Warcraft actually implemented this into their newest expansion, Wrath of the Lich King. The way WoW does it is if you are doing certain quests in a zone that involve a story or specific achievements, the other players in the same area can not see you until you, or they, reach the same point you are at in the questline.

This is much like how APB instancing will work, except with missions instead of quests. The server just analyzes what you are currently doing and chooses who to involve in your experience.
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Re: Help me understand the 100 player maps please...

Postby Wckdneer on Wed Jan 20, 2010 9:01 pm

MissnL1nK wrote:World of Warcraft actually implemented this into their newest expansion, Wrath of the Lich King. The way WoW does it is if you are doing certain quests in a zone that involve a story or specific achievements, the other players in the same area can not see you until you, or they, reach the same point you are at in the questline.

This is much like how APB instancing will work, except with missions instead of quests. The server just analyzes what you are currently doing and chooses who to involve in your experience.


Then what about the grey guys? you see people from other missions, that will not interfere with you, that's the idea of having an mmo.
It's in one of the later video's. You won't just not see anybody who isn't in your mission or isn't involved, they will just come up grey. And rumors are that you cannot hurt them.
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Re: Help me understand the 100 player maps please...

Postby MissnL1nK on Wed Jan 20, 2010 9:36 pm

Wckdneer wrote:Then what about the grey guys? you see people from other missions, that will not interfere with you, that's the idea of having an mmo.
It's in one of the later video's. You won't just not see anybody who isn't in your mission or isn't involved, they will just come up grey. And rumors are that you cannot hurt them.


Yea, APB does this a little differently. The grey guys you can see but your bullets for example will just pass through them like they are ghosts to you. Even your vehicles will simplely pass through them as if they aren't there.

However, they also have a Chaos mode in APB in which this will not happen and all players can interact with other, even if they are on missions. I am not sure if there are 'Chaos' servers or not to choose from though.
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Re: Help me understand the 100 player maps please...

Postby LeMoN on Wed Jan 20, 2010 11:17 pm

I always thought they meant that everybody is in the town of San Paro and you can see them and such. THEN when you get in an instance, the said instance can support 100 people. Idk maybe me stupid.
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Re: Help me understand the 100 player maps please...

Postby Blood on Thu Jan 21, 2010 6:27 am

It sounds like a bad thing to u, but do you really want a group of 50 people walking around destroying every enforcer/criminal in there sight. You gotta have some limits. If you prefer random destruction and instead of leveling up in a little bit easier environment then choas server will be better.
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Re: Help me understand the 100 player maps please...

Postby pksramsey on Thu Jan 21, 2010 2:47 pm

the main thing i want to know is how is the instance/district map gonna work? are you gonna be driving in one district doin 80 then BAM loading screen or is it gonna be seemless? does anyone know has it been said? if not i guess ill just wait till i buy it because im buying it even if theres only 5 square miles of map and only 2 ppl per map!!
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Re: Help me understand the 100 player maps please...

Postby MissnL1nK on Thu Jan 21, 2010 3:06 pm

pksramsey wrote:the main thing i want to know is how is the instance/district map gonna work? are you gonna be driving in one district doin 80 then BAM loading screen or is it gonna be seemless? does anyone know has it been said? if not i guess ill just wait till i buy it because im buying it even if theres only 5 square miles of map and only 2 ppl per map!!


It is a seemless transition. There shouldn't be any load times involved with this type of instancing. As far as going to a different city is concerned, that I do not know of yet. I would assume load times would be involved there, but I could be wrong depending on the size of the city and the way they do their optimizing.
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Re: Help me understand the 100 player maps please...

Postby Wckdneer on Thu Jan 21, 2010 3:15 pm

MissnL1nK wrote:
pksramsey wrote:the main thing i want to know is how is the instance/district map gonna work? are you gonna be driving in one district doin 80 then BAM loading screen or is it gonna be seemless? does anyone know has it been said? if not i guess ill just wait till i buy it because im buying it even if theres only 5 square miles of map and only 2 ppl per map!!


It is a seemless transition. There shouldn't be any load times involved with this type of instancing. As far as going to a different city is concerned, that I do not know of yet. I would assume load times would be involved there, but I could be wrong depending on the size of the city and the way they do their optimizing.


The dev's many times stated that they hated loading screens and lobbies, so I am pretty sure the whole map works without a loading screen. In fact, on one presentation he said that in games like GTA and Crackdown, stuff would spawn as soon as it would get in range (hence the fade-in effect if you travel faster than it can spawn stuff) but that with the MMO system, the world was truly persistent, and that everything is always in the world. Its one of the major differences between a single player game and a game run on massive servers.

The true question remains how exactly the limits will work and what happens if something tries to go over the limit, we probably have to wait till NDA is lifted till we get to hear the answer. Or in other words, till the open beta.
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Re: Help me understand the 100 player maps please...

Postby rawker on Sat Jan 23, 2010 1:16 pm

source: www.massively.com

Action Maps/Disctricts are instanced.

Social Districts are Instanced

Gang (criminal)/ Law Enforcement ( Enforcer ) Hubs and primary HQ's will be instanced.

There will be action hubs for gangs and enforcers in action districts.

The transferring between such disctricts will either be second life style insta-mapping or city of heroes style hitting a connected in/out.
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